I design and build detailed digital environments that match or extend the production designer’s vision—architecture, landscapes, props, atmosphere, and interactive elements. Assets are modeled, textured, lit, and optimized for real-time performance, ensuring low latency and stable frame rates on LED walls. This includes efficient geometry, LODs, shaders, lighting setups (baked or dynamic), and preparation for camera tracking and parallax so perspective shifts correctly with physical camera movement. You collaborate with the Virtual Art Department (VAD), production designer, and VFX teams on virtual scouts, previs, and iterative engine reviews. Color pipelines (ACES, LUTs, HDR) are maintained for consistency, and assets are version-controlled and handed off ready for stage use.